About
From a star in 2003 to a solo, AI-assisted studio on November 18, 2025. Sherif Botros is still the steward.
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Sherif’s journey since 2003 · company since 2016
The yard is the universe, at the scale of a well. You harvest with mercy, and the choice stays yours.
Quellorians of light and the Draek hivemind share a universe of many worlds. Offline Windows and Linux builds exist. Online play is planned, with no date.
Visit Powrush.comPainted art. Not a screenshot of the current offline build.
Canada
Since 2003, Sherif Botros has followed TOLC (True Original Lord Creator), his north star, working on his own toward global diplomacy and realistic abundance. On March 17, 2016, in Canada, that direction became Autonomicity Games Inc. The name has been a play on AGI since 2016: the initials are a deliberate wordplay on artificial general intelligence, hidden in plain sight. He is founder and steward still.
acitygames.com is the company site. powrush.com is the game site. rathor.ai is the AGI system site.
The star led to the Powrush universe. Building Powrush led to Ra-Thor, the AGI system behind rathor.ai. Ra-Thor now helps build Powrush-MMO. The Ra-Thor Living Thunder comics are by AlphaProMega Media Inc. The Ra-Thor trademark belongs to Autonomicity Games Inc. Since November 18, 2025, he has run the company solo and fully AI-assisted.
You walk a climate. You harvest with mercy. You learn a resource-based economy by what your hands do. If you only take, the glow fades. If you allocate, the climate comes back. Shared abundance is the later hope, and it is a teaching, not a wage.
The Powrush universe is post-apocalyptic. Its lore sets that ruin on a fractured Earth, with magma islands and a scarred moon, after scarcity, fear, and separation had nearly consumed the web of life. Then the Great Shift: a turn toward mercy, and toward a resource-based economy. A faction system lets you be as diplomatic as you like. You are free to be peaceful, or to start wars. The scale of that risk includes nuclear war, an extreme meant to be faced safely inside the Powrush universe.
“Powrush™ has a primary focus on diplomacy, giving players the capacity to take on incredibly high risks, such as nuclear war, and to experience these diplomatic extremes safely in the universe of Powrush™, unlike the colossal diplomatic failures of our reality, which often waste the lives of countless people all over Earth. Hopefully, through the education players attain from Powrush™, real-life diplomatic failures will be reduced and the overall intelligence of humanity will increase, as players see just what would happen through trial and error in the Powrush™ Universe!”
Powrush-MMO is a universe of many worlds and peoples. Five of those peoples carry the choice on this page. Humans are survivors caught between two cosmic powers: they endure, and they choose flow or reserve. Quellorians are luminous ancient aliens, resonance masters of light and unity, and flow restores the well. Draeks are hard-plated chitin humanoids of a hivemind empire of consumption and domination: take without rest, and the well is stressed. Cydruids are druids who chose to become cyborgs, humans and robots merged as one, burrowing deep in Earth's hollows: they mend, and they offer. Ambrosians are living embodiments of harmonic attunement: the well sings, or it cracks.
It is an open world. You craft your unique story and quests by flowing through your desires. Powrush has been under development since 2016 by Autonomicity Games Inc.
One human, one machine. Offline first. PC and Linux get the full game, and the engine is on Bevy 0.20. Offline Windows and Linux builds exist. They are single-player and in active development. An itch.io early access is in preparation. Online play is planned, with no date and no promise of one. Title Online stays grey. There is no Steam page. It is not a public launch candidate.
Early access coming soon.
These paintings are concept art and trailer art, the Powrush universe as it is imagined. They are not gameplay, and they are not screenshots of the current build.
From a star in 2003 to a solo, AI-assisted studio on November 18, 2025. Sherif Botros is still the steward.
Read the storyA universe of many worlds and peoples. Online play is planned, with no date.
About Powrush-MMORa-Thor may read the hour you played. It does not play that hour for you.
What Ra-Thor is forOne person today. The studio plans to hire, including executives.
Who should writeA letter still reaches the studio: info@acitygames.com or info@Rathor.ai.
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