Status
What you walk into
Powrush-MMO is a human game from Autonomicity Games Inc. You walk a climate, harvest with mercy, and learn a resource-based economy by playing. The lesson is in the hands. The later hope is shared abundance, not extraction. It is a teaching, not a wage.
The public shape is post-apocalyptic. The lore goes further: a fractured Earth with magma islands and a scarred moon, where scarcity, fear, and separation had nearly consumed the web of life. Then the Great Shift: a turn toward mercy, and toward a resource-based economy. Diplomacy is the focus. The design is collaboration, or competition. You are free to be peaceful, or to start wars. The scale of that risk includes nuclear war, an extreme meant to be faced safely inside this world.
The yard is the universe at the scale of a well. The wider story wears five peoples and a stone. Five doors, four places. Human and Ambrosian land in Sanctuary. A Cydruid lands in Heartwood. A Quellorian lands in Threshold. Draeks land in Depths. In the offline hour a well can be idle, glowing, tended, resting, or stressed.
One human, one machine. Offline first. Title Online stays grey. The current build is offline and single-player, and it is in active development. Online play is not live. There is no Steam page, and there is no release date. It is not a public launch candidate.